Friday, 2 September 2011

Meeting the online learning needs of Kinesthetic Learning Styles.


http://prezi.com/ycex0gke3qpz/copy-of-kinesthetic-learning-styles-and-technology-in-online-teaching/

Online environments can provide learning opportunities for tactile/kinesthetic learners. Simulations with 3-Dimensional graphics can replicate physical demonstrations. Lab sessions can be conducted either at predetermined locations or at home and then discussed online. Also, outside fieldwork can be incorporated into the coursework, with ample online discussion both preceding and following the experience. Finally, the online environment is well suited for presentation and discussion of either group or individual projects and activities.


E-learning proves to be a challenge for kinesthetic learners. To enhance retention and enjoyment of information intake, the e-learning course should offer off-line projects to support the online sessions. These learners need to get away from the computer, move their body and DO something with the information they have just received via the screen. Learning sessions for these students will only be successful (and hopefully lead to understanding, skills, competencies, and knowledge) when they have physically experienced and/or actively ‘done’ something during the learning process. (retrieved From, www.creativelearningcentre.com/dl.asp?id=112, on 18 August 2011)

Technology that supports kinesthetic Learning styles

Smartboard
Almoni, P. (2010)claims that kinesthetic learners’ needs can be met through the use of touch-sensitive smart board technology in teaching, because they can actually manipulate the data. The movement of the body allowed through using the interactive pens provided, enables students to move large blocks of text or images around on the board, just like they would with a mouse on a computer screen.


Low-Cost Multi-touch Whiteboard using the Wiimote


Second Life

http://www.youtube.com/watch?v=_WccmH_wdoo&feature=related


Wii can be used to create authentic physical activity teaching exercises with content that influence understanding and retention. Wii offers a simple motion-based input device that can test how various kinds of active learning exercises can benefit different learning styles. Using the whole body input device can translate to higher levels of engagement and increased learning.







References

Barriers to Online Learning, retrieved on 18 Aug 2011, from http://www.ehow.com/list_6116447_barriers-online-learning.html

Meeting Needs, retrieved on 18 Aug 2011, from

Learning Styles and the Online Environment. Retrieved on 18 August 2011. http://www.ion.illinois.edu/resources/tutorials/id/learningStyles.asp

E-Learning and Personal Preferences, retrieved  on 18 August, from www.creativelearningcentre.com/dl.asp?id=112

 Low-Cost Multi-touch Whiteboard using the Wiimote


Dr. Lori Mon. Teaching and Learning Styles in Second Life. Retrieved on 1 September 2011, from
http://www.slideshare.net/Lorriberry/teaching-learning-styles-in-second-life/download

7 things you should know about wii. Retrieved on 1 September from

Almoni, P. The SMART Board & Learning Styles. Updated, 19 November 2010. Retrieved on 1 September 2011, from

http://www.ehow.com/list_7524920_smart-board-learning-styles.html



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